List of Items: Difference between revisions

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(Created page with "There are exactly 100 items in Zero Mission: * Morph Ball * Bombs * Long Beam * Charge Beam * Ice Beam * Wave Beam * Plasma Beam (Unknown Item) *...")
 
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* [[Screw Attack]]
* [[Screw Attack]]
* [[Space Jump (Unknown Item)]]
* [[Space Jump (Unknown Item)]]
* 12 [[Energy Tank]] Expansions
* [[Energy Tank]] Expansions x12
* 50 [[Missile]] Expansions
* [[Missile]] Expansions x50
* 15 [[Super Missile]] Expansions
* [[Super Missile]] Expansions x15
* 9 [[Power Bomb]] Expansions
* [[Power Bomb]] Expansions x9
 
The Varia Suit is not commonly seen in runs because for most categories it is too far out of the way to be useful, and for the 100% category you get this item automatically after completing the [[Suitless]] section and it still counts as a %, so there's no reason to go pick it up.
 
In Hard Mode the game gives you half of the ammo/hp you would normally get from expansions, and this is rounded down so regular missile expansions give you 2 missiles, energy tanks increase you maximum energy by 50, and super and power bomb expansions only give you 1 of each.

Revision as of 17:16, 20 October 2020

There are exactly 100 items in Zero Mission:

The Varia Suit is not commonly seen in runs because for most categories it is too far out of the way to be useful, and for the 100% category you get this item automatically after completing the Suitless section and it still counts as a %, so there's no reason to go pick it up.

In Hard Mode the game gives you half of the ammo/hp you would normally get from expansions, and this is rounded down so regular missile expansions give you 2 missiles, energy tanks increase you maximum energy by 50, and super and power bomb expansions only give you 1 of each.