List of Items: Difference between revisions
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There are exactly 100 items in Zero Mission: 14 Major Suit Upgrades, 12 Energy Tanks, 50 Missiles, 15 Super Missiles, and 9 Power Bombs. | There are exactly 100 items in Zero Mission: 14 Major Suit Upgrades, 12 Energy Tanks, 50 Missiles, 15 Super Missiles, and 9 Power Bombs. | ||
3 of the items are labeled as Unknown Items, they must be collected in order to progress through the game but they are locked by your regular power suit until you complete the [[Suitless]] section of the game. At that point your fully powered suit unlocked and you're able to use all 3 Unknown Items. | |||
* [[Morph Ball]] | * [[Morph Ball]] | ||
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The Varia Suit is not commonly seen in runs because for most categories it is too far out of the way to be useful, and for the 100% category you get this item automatically after completing the [[Suitless]] section and it still counts as a %, so there's no reason to go pick it up. | The Varia Suit is not commonly seen in runs because for most categories it is too far out of the way to be useful, and for the 100% category you get this item automatically after completing the [[Suitless]] section and it still counts as a %, so there's no reason to go pick it up. | ||
In a low% speedrun you will only need 9 items to complete the game: Morph, Bombs, Ice, Power Grip, the 3 Unknown Items, 1 Missile Expansion, and the Varia Suit. | |||
In Hard Mode the game gives you half of the ammo/hp you would normally get from expansions, and this is rounded down so regular missile expansions give you 2 missiles, energy tanks increase you maximum energy by 50, and super and power bomb expansions only give you 1 of each. | In Hard Mode the game gives you half of the ammo/hp you would normally get from expansions, and this is rounded down so regular missile expansions give you 2 missiles, energy tanks increase you maximum energy by 50, and super and power bomb expansions only give you 1 of each. |
Revision as of 12:34, 10 March 2021
There are exactly 100 items in Zero Mission: 14 Major Suit Upgrades, 12 Energy Tanks, 50 Missiles, 15 Super Missiles, and 9 Power Bombs.
3 of the items are labeled as Unknown Items, they must be collected in order to progress through the game but they are locked by your regular power suit until you complete the Suitless section of the game. At that point your fully powered suit unlocked and you're able to use all 3 Unknown Items.
- Morph Ball
- Bombs
- Long Beam
- Charge Beam
- Ice Beam
- Wave Beam
- Plasma Beam (Unknown Item)
- Varia Suit
- Gravity Suit (Unknown Item)
- Power Grip
- Speedbooster
- Hi-Jump / Springball
- Screw Attack
- Space Jump (Unknown Item)
- Energy Tank Expansions x12
- Missile Expansions x50
- Super Missile Expansions x15
- Power Bomb Expansions x9
The Varia Suit is not commonly seen in runs because for most categories it is too far out of the way to be useful, and for the 100% category you get this item automatically after completing the Suitless section and it still counts as a %, so there's no reason to go pick it up.
In a low% speedrun you will only need 9 items to complete the game: Morph, Bombs, Ice, Power Grip, the 3 Unknown Items, 1 Missile Expansion, and the Varia Suit.
In Hard Mode the game gives you half of the ammo/hp you would normally get from expansions, and this is rounded down so regular missile expansions give you 2 missiles, energy tanks increase you maximum energy by 50, and super and power bomb expansions only give you 1 of each.