Debug Rom
The Debug ROM is an early build of the game, which has a lot of extra functionality. It´s main purpose in Speedrunning is easy practising - especially on console - and to run New Game+ categories.
Versions
There are two versions of the Debug Rom, which can be distinguished by their checksum.
ABMXPED - Newer Debug ROM (2004-01-16) Checksums MD5: 36c8139a261f869d76292e83942e7470 SHA-1: 3C0B7CCD303C30AC5C4FFC9FB0AA7137A533AD69 SHA-256: 5796183C3FBA58601505C7267A90C229F9645FE8BA1445D66B0F0F0980B442A7 SHA-512: 7B25C4370A0B4E0412789120ACE84172C1DAB968B43392C22F42EBA100269DFAF96856955ADD300460E2BAFAB20C2EAEE7B784F517F2BE0DE744D6EF77FC42F8
ABMXE00 - Older Debug ROM (2003-12-05) Checksums MD5: 9c2ddd136b3b893db31b806142d20b8c SHA-1: 58986C4D6F2E5CCDC04936CC8B7C9D378570710C SHA-256: 852B842FF6268285FB4240CA3033405D552F6A903C87B0AD8C252739631498D7 SHA-512: FAA2696570ACE5F2D0A6E943C1D6B462801EE459D52D52D5C63FFA8A6EF0E209975D5582A0D72CA7CCC6BD1565B7E3124E7E7E198667C00FDCD264AE449ACFB0
Version differences
Difference | New Debug ROM | Old Debug ROM | Notes |
---|---|---|---|
Baristute | 200 HP (as in the official release) | 400 HP | also called "Big Sidehoppers" |
Note: There might be more differences between the versions that have not been found yet.
Controls
One day, Ckosmick shared some "Forbidden Knowledge" with us on the Community Discord Server.
Noclipping
- L + B + Start = Enable Noclip
- Select = Disable Scrolling during Noclip
- B = Cancel Noclip
Pausing
- Start = Pauses the game with the Debug Menu accessible.
- Start + Select = Pauses the game and replaces the Debug Menu with the status screen
- Select + L in a pause screen = Icons appear in the top right corner of the screen
- Samus Icon = current room #
- ➡️= X coordinate (0 = left)
- ⬇️= Y coordinate (0 = top)
Debug Menu Screen
- Reading the top row of the Debug screen:
- AREA: 3 letter acronym of the area you are in. For the test areas, it is TN1/2/3
- HEYA: Number of the "Room" you are currently in. (HEYA = "Room" in Japanese)
- GATE: Door
Pressing SELECT while in the debug screen opens an event list. events can be toggled with A
at main DEBUG CONFIG screen, under SECTION, hitting select over any of the areas or TEST 1/2/3 will open a map screen of that area with an indicator of where you will spawn, and a small window with h/g coordinates. H = Heya = room # G = Gate = door # you spawn by the door
at main DEBUG CONFIG screen, under etc, turning off ゲート コウカ makes every room transition instant
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A in top right of debug screen: Sound test