Debug Rom
The Debug Rom is an early build of the game, which has a lot of extra functionality. It´s main purpose in Speedrunning is easy practising - especially on console - and to run New Game+ categories.
Versions
There are two versions of the Debug Rom, which can be distinguished by their checksum.
ABMXPED - Newer debug ROM (2004-01-16) MD5 checksum: 36c8139a261f869d76292e83942e7470
ABMXE00 - Older Debug Rom (2003-12-05) MD5 checksum: 9c2ddd136b3b893db31b806142d20b8c
Controls
One day, Ckosmick shared some "Forbidden Knowledge" with us on the Community Discord Server.
Noclipping
- L + B + Start = Enable Noclip
- Select = Disable Scrolling during Noclip
- B = Cancel Noclip
Pausing
- Start = Pauses the game with the Debug Menu
- Start + Select = Pauses the game and replaces the Debug Menu with the status screen
- Select + L in a pause screen = Icons appear in the top right corner of the screen
- Samus Icon = current room #
- ➡️= X coordinate (0 = left)
- ⬇️= Y coordinate (0 = top)
A in top right of debug screen: Sound test
reading the top of debug screen: AREA: 3 letter acronym of area you are in. for test area, that's TN1/2/3 HEYA: Japanese for "Room": Room number you are in GATE: Door
Pressing SELECT while in the debug screen opens an event list. events can be toggled with A
at main DEBUG CONFIG screen, under SECTION, hitting select over any of the areas or TEST 1/2/3 will open a map screen of that area with an indicator of where you will spawn, and a small window with h/g coordinates. H = Heya = room # G = Gate = door # you spawn by the door
at main DEBUG CONFIG screen, under etc, turning off ゲート コウカ makes every room transition instant