Debug Rom

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Revision as of 21:18, 20 February 2024 by Rocky712YT (talk | contribs)
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The Debug Rom is an early build of the game, which has a lot of extra functionality. It´s main purpose in Speedrunning is easy practising - especially on console - and to run New Game+ categories.

Versions

There are two versions of the Debug Rom, which can be distinguished by their checksum.

ABMXPED - Newer debug ROM (2004-01-16)
MD5 checksum: 36c8139a261f869d76292e83942e7470
ABMXE00 - Older Debug Rom (2003-12-05)
MD5 checksum: 9c2ddd136b3b893db31b806142d20b8c

Controls

One day, Ckosmick shared some "Forbidden Knowledge" with us on the Community Discord Server.

Noclipping

  • L + B + Start = Enable Noclip
  • Select = Disable Scrolling during Noclip
  • B = Cancel Noclip

Pausing

  • Start = Pauses the game with the Debug Menu
  • Start + Select = Pauses the game and replaces the Debug Menu with the status screen
  • Select + L in a pause screen = Icons appear in the top right corner of the screen
    • Samus Icon = current room #
    • ➡️= X coordinate (0 = left)
    • ⬇️= Y coordinate (0 = top)

A in top right of debug screen: Sound test

reading the top of debug screen: AREA: 3 letter acronym of area you are in. for test area, that's TN1/2/3 HEYA: Japanese for "Room": Room number you are in GATE: Door

Pressing SELECT while in the debug screen opens an event list. events can be toggled with A

at main DEBUG CONFIG screen, under SECTION, hitting select over any of the areas or TEST 1/2/3 will open a map screen of that area with an indicator of where you will spawn, and a small window with h/g coordinates. H = Heya = room # G = Gate = door # you spawn by the door

at main DEBUG CONFIG screen, under etc, turning off ゲート コウカ makes every room transition instant