Debug Rom: Difference between revisions
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=Event Flags= | =Event Flags= | ||
{| class="wikitable sortable" style="text-align:center" cellpadding="10" | |||
|- | |||
! Dec !! Hex !! Text !! Japanese Text !! Translation !! Description | |||
|- | |||
| 00 || 00 || 0 || ダミーダコリャ || this is a dummy || Dummy event | |||
|- | |||
| 01 || 01 || EASY || イージーモードオン || easy mode on || Easy mode | |||
|- | |||
| 02 || 02 || HARD || ハードモードオン || hard mode on || Hard mode | |||
|- | |||
| 03 || 03 || DMWAKEUP || デモ マザーノメザメ || demo mother waking || Enter Norfair demo played | |||
|- | |||
| 04 || 04 || DMRETURN || デモ リドリーキカン || demo Ridley ship || Exit Kraid demo played | |||
|- | |||
| 05 || 05 || DMLANDING || デモ ボカンチャクリク || demo mother ship landing || Enter Ridley demo played | |||
|- | |||
| 06 || 06 || DMMECHA || デモ メカリドリーキドウ || demo Mecha Ridley activation || Enter Mother Ship demo played | |||
|} | |||
This table is based on the following spreadsheet https://docs.google.com/spreadsheets/d/1UKhlqMJfyZ6BmOxYyEB_5Xk9uK8ZbcrAwb-7wRPj688/ |
Revision as of 23:05, 20 February 2024
The Debug ROM is an early build of the game, which has a lot of extra functionality. It´s main purpose in Speedrunning is easy practising - especially on console - and to run New Game+ categories.
Controls
One day, Ckosmick shared some "Forbidden Knowledge" with us on the Community Discord Server.
Debug Config Screen
The Debug Config screen appears immediately after loading the ROM. If you want to return to that screen later, press Start + Select + A + B.
Enable/Diable Room Transitions 1. Go to "etc." 2. Set the value of "ゲートコウカ" to on/off
Spawn at a specific location 1. Go to "SECTION" 2. Move the arrow cursor to the location you want to go to. 3. Press "Select". 4. The map of the area will appear. A white square will indicate the location you will spawn in if you press "A". In the top right corner are the "h/g" coordinates of the room. H = Heya = room number G = Gate = door number Note: You will always spawn at a door in the room you have chosen.
Pausing
- Start = Pauses the game with the Debug Menu accessible.
- Start + Select = Pauses the game and replaces the Debug Menu with the status screen
- Select + L in a pause screen = Icons appear in the top right corner of the screen
- Samus Icon = current room #
- ➡️= X coordinate (0 = left)
- ⬇️= Y coordinate (0 = top)
Debug Menu Screen
You can open the Menu Screen by loading into an area, press Start and press R (see "Pausing" and "Debug Config Screen" sections).
Toggle events flags: Press "Select" in the Debug Menu Screen = opens up the Event list. Events can be toggled on/off by pressing "A". A list of all event flags can be found further down below.
Reading the top row of the Debug screen: - AREA: 3 letter acronym of the area you are in. For the test areas, it is TN1/2/3 - HEYA: Number of the "Room" you are currently in. (HEYA = "Room" in Japanese) - GATE: Door
Sound Test: Go to the top most right tile next to the numbers of "GATE" and press "A" to play short sound.
Noclipping
- L + B + Start = Enable Noclip
- Select = Disable Scrolling during Noclip
- B = Cancel Noclip
Versions
There are two versions of the Debug Rom, which can be distinguished by their checksum.
ABMXPED - Newer Debug ROM (2004-01-16) Checksums MD5: 36c8139a261f869d76292e83942e7470 SHA-1: 3C0B7CCD303C30AC5C4FFC9FB0AA7137A533AD69 SHA-256: 5796183C3FBA58601505C7267A90C229F9645FE8BA1445D66B0F0F0980B442A7 SHA-512: 7B25C4370A0B4E0412789120ACE84172C1DAB968B43392C22F42EBA100269DFAF96856955ADD300460E2BAFAB20C2EAEE7B784F517F2BE0DE744D6EF77FC42F8
ABMXE00 - Older Debug ROM (2003-12-05) Checksums MD5: 9c2ddd136b3b893db31b806142d20b8c SHA-1: 58986C4D6F2E5CCDC04936CC8B7C9D378570710C SHA-256: 852B842FF6268285FB4240CA3033405D552F6A903C87B0AD8C252739631498D7 SHA-512: FAA2696570ACE5F2D0A6E943C1D6B462801EE459D52D52D5C63FFA8A6EF0E209975D5582A0D72CA7CCC6BD1565B7E3124E7E7E198667C00FDCD264AE449ACFB0
Version differences
Difference | New Debug ROM | Old Debug ROM | Notes |
---|---|---|---|
Baristute | 200 HP (as in the official release) | 400 HP | also called "Big Sidehoppers" |
Note: There might be more differences between the versions that have not been found yet.
Event Flags
Dec | Hex | Text | Japanese Text | Translation | Description |
---|---|---|---|---|---|
00 | 00 | 0 | ダミーダコリャ | this is a dummy | Dummy event |
01 | 01 | EASY | イージーモードオン | easy mode on | Easy mode |
02 | 02 | HARD | ハードモードオン | hard mode on | Hard mode |
03 | 03 | DMWAKEUP | デモ マザーノメザメ | demo mother waking | Enter Norfair demo played |
04 | 04 | DMRETURN | デモ リドリーキカン | demo Ridley ship | Exit Kraid demo played |
05 | 05 | DMLANDING | デモ ボカンチャクリク | demo mother ship landing | Enter Ridley demo played |
06 | 06 | DMMECHA | デモ メカリドリーキドウ | demo Mecha Ridley activation | Enter Mother Ship demo played |
This table is based on the following spreadsheet https://docs.google.com/spreadsheets/d/1UKhlqMJfyZ6BmOxYyEB_5Xk9uK8ZbcrAwb-7wRPj688/