Debug Rom: Difference between revisions

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There are two versions of the Debug Rom, which can be distinguished by their checksum.
There are two versions of the Debug Rom, which can be distinguished by their checksum.
  ABMXPED - Newer Debug ROM (2004-01-16)
  ABMXPED - Newer Debug ROM (2004-01-16)
  MD5 checksum: 36c8139a261f869d76292e83942e7470
Checksums
  MD5:     36c8139a261f869d76292e83942e7470
SHA-1:  3C0B7CCD303C30AC5C4FFC9FB0AA7137A533AD69
SHA-256: 5796183C3FBA58601505C7267A90C229F9645FE8BA1445D66B0F0F0980B442A7
SHA-512: 7B25C4370A0B4E0412789120ACE84172C1DAB968B43392C22F42EBA100269DFAF96856955ADD300460E2BAFAB20C2EAEE7B784F517F2BE0DE744D6EF77FC42F8


  ABMXE00 - Older Debug ROM (2003-12-05)
  ABMXE00 - Older Debug ROM (2003-12-05)
  MD5 checksum: 9c2ddd136b3b893db31b806142d20b8c
Checksums
  MD5:     9c2ddd136b3b893db31b806142d20b8c
SHA-1:  58986C4D6F2E5CCDC04936CC8B7C9D378570710C
SHA-256: 852B842FF6268285FB4240CA3033405D552F6A903C87B0AD8C252739631498D7
SHA-512: FAA2696570ACE5F2D0A6E943C1D6B462801EE459D52D52D5C63FFA8A6EF0E209975D5582A0D72CA7CCC6BD1565B7E3124E7E7E198667C00FDCD264AE449ACFB0


=Version differences=
=Version differences=

Revision as of 21:46, 20 February 2024

The Debug ROM is an early build of the game, which has a lot of extra functionality. It´s main purpose in Speedrunning is easy practising - especially on console - and to run New Game+ categories.

Versions

There are two versions of the Debug Rom, which can be distinguished by their checksum.

ABMXPED - Newer Debug ROM (2004-01-16)

Checksums
MD5:     36c8139a261f869d76292e83942e7470
SHA-1:   3C0B7CCD303C30AC5C4FFC9FB0AA7137A533AD69
SHA-256: 5796183C3FBA58601505C7267A90C229F9645FE8BA1445D66B0F0F0980B442A7
SHA-512: 7B25C4370A0B4E0412789120ACE84172C1DAB968B43392C22F42EBA100269DFAF96856955ADD300460E2BAFAB20C2EAEE7B784F517F2BE0DE744D6EF77FC42F8
ABMXE00 - Older Debug ROM (2003-12-05)

Checksums
MD5:     9c2ddd136b3b893db31b806142d20b8c
SHA-1:   58986C4D6F2E5CCDC04936CC8B7C9D378570710C
SHA-256: 852B842FF6268285FB4240CA3033405D552F6A903C87B0AD8C252739631498D7
SHA-512: FAA2696570ACE5F2D0A6E943C1D6B462801EE459D52D52D5C63FFA8A6EF0E209975D5582A0D72CA7CCC6BD1565B7E3124E7E7E198667C00FDCD264AE449ACFB0

Version differences

Difference New Debug ROM Old Debug ROM Notes
Baristute 200 HP (as in the official release) 400 HP also called "Big Sidehoppers"

Note: There are might be more differences between the versions that require more research.

Controls

One day, Ckosmick shared some "Forbidden Knowledge" with us on the Community Discord Server.

Noclipping

  • L + B + Start = Enable Noclip
  • Select = Disable Scrolling during Noclip
  • B = Cancel Noclip

Pausing

  • Start = Pauses the game with the Debug Menu
  • Start + Select = Pauses the game and replaces the Debug Menu with the status screen
  • Select + L in a pause screen = Icons appear in the top right corner of the screen
    • Samus Icon = current room #
    • ➡️= X coordinate (0 = left)
    • ⬇️= Y coordinate (0 = top)

A in top right of debug screen: Sound test

reading the top of debug screen: AREA: 3 letter acronym of area you are in. for test area, that's TN1/2/3 HEYA: Japanese for "Room": Room number you are in GATE: Door

Pressing SELECT while in the debug screen opens an event list. events can be toggled with A

at main DEBUG CONFIG screen, under SECTION, hitting select over any of the areas or TEST 1/2/3 will open a map screen of that area with an indicator of where you will spawn, and a small window with h/g coordinates. H = Heya = room # G = Gate = door # you spawn by the door

at main DEBUG CONFIG screen, under etc, turning off ゲート コウカ makes every room transition instant