Debug Rom: Difference between revisions

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The Debug Rom is an early build of the game, which has a lot of extra functionality. It´s main purpose in Speedrunning is easy practising - especially on console - and to run New Game+ categories.
The Debug ROM is an early build of the game, which has a lot of extra functionality. It´s main purpose in Speedrunning is easy practising - especially on console - and to run New Game+ categories.


=Versions=
=Versions=
There are two versions of the Debug Rom, which can be distinguished by their checksum.
There are two versions of the Debug Rom, which can be distinguished by their checksum.
  ABMXPED - Newer debug ROM (2004-01-16)
  ABMXPED - Newer Debug ROM (2004-01-16)
  MD5 checksum: 36c8139a261f869d76292e83942e7470
  MD5 checksum: 36c8139a261f869d76292e83942e7470


  ABMXE00 - Older Debug Rom (2003-12-05)
  ABMXE00 - Older Debug ROM (2003-12-05)
  MD5 checksum: 9c2ddd136b3b893db31b806142d20b8c
  MD5 checksum: 9c2ddd136b3b893db31b806142d20b8c
=Version differences=
{| class="wikitable sortable" style="text-align:center" cellpadding="10"
|-
! Difference !! New Debug ROM !! Old Debug ROM !! Notes
|-
| Baristute || 200 HP (as in the official release) || 400 HP || also called "Big Sidehoppers"
|}
'''Note:''' There are might be more differences between the versions that require more research.


=Controls=
=Controls=

Revision as of 21:37, 20 February 2024

The Debug ROM is an early build of the game, which has a lot of extra functionality. It´s main purpose in Speedrunning is easy practising - especially on console - and to run New Game+ categories.

Versions

There are two versions of the Debug Rom, which can be distinguished by their checksum.

ABMXPED - Newer Debug ROM (2004-01-16)
MD5 checksum: 36c8139a261f869d76292e83942e7470
ABMXE00 - Older Debug ROM (2003-12-05)
MD5 checksum: 9c2ddd136b3b893db31b806142d20b8c

Version differences

Difference New Debug ROM Old Debug ROM Notes
Baristute 200 HP (as in the official release) 400 HP also called "Big Sidehoppers"

Note: There are might be more differences between the versions that require more research.

Controls

One day, Ckosmick shared some "Forbidden Knowledge" with us on the Community Discord Server.

Noclipping

  • L + B + Start = Enable Noclip
  • Select = Disable Scrolling during Noclip
  • B = Cancel Noclip

Pausing

  • Start = Pauses the game with the Debug Menu
  • Start + Select = Pauses the game and replaces the Debug Menu with the status screen
  • Select + L in a pause screen = Icons appear in the top right corner of the screen
    • Samus Icon = current room #
    • ➡️= X coordinate (0 = left)
    • ⬇️= Y coordinate (0 = top)

A in top right of debug screen: Sound test

reading the top of debug screen: AREA: 3 letter acronym of area you are in. for test area, that's TN1/2/3 HEYA: Japanese for "Room": Room number you are in GATE: Door

Pressing SELECT while in the debug screen opens an event list. events can be toggled with A

at main DEBUG CONFIG screen, under SECTION, hitting select over any of the areas or TEST 1/2/3 will open a map screen of that area with an indicator of where you will spawn, and a small window with h/g coordinates. H = Heya = room # G = Gate = door # you spawn by the door

at main DEBUG CONFIG screen, under etc, turning off ゲート コウカ makes every room transition instant