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The Debug ROM is an early build of the game, which has a lot of extra functionality. It´s main purpose in Speedrunning is easy practising - especially on console - and to run New Game+ categories.
=Debug ROM=
The Debug ROM is an early build of the game, which has a lot of extra functionality. Its main purpose in Speedrunning is easy practising - especially on console - and to run New Game+ categories.
 
=Controls=
One day, Ckosmick shared some "Forbidden Knowledge" with us on the Community Discord Server.
 
'''Debug Config Screen'''
 
The Debug Config screen appears immediately after loading the ROM. If you want to return to that screen later, press Start + Select + A + B.
'''Enable/Disable Room Transitions'''
1. Go to "etc."
2. Set the value of "ゲートコウカ" to on/off
 
'''Spawn at a specific location'''
1. Go to "SECTION"
2. Move the arrow cursor to the location you want to go to.
3. Press "Select".
4. The map of the area will appear. A white square will indicate the location you will spawn in if you press "A".
    In the top right corner are the "h/g" coordinates of the room.
    H = Heya = room number
    G = Gate = door number
    '''Note:''' You will always spawn at a door in the room you have chosen.
 
'''Pausing'''
* Start = Pauses the game with the Debug Menu accessible.
* Start + Select = Pauses the game and replaces the Debug Menu with the status screen
* Select + L in a pause screen = Icons appear in the top right corner of the screen
** Samus Icon = current room number
**➡️= X coordinate (0 = left)
**⬇️= Y coordinate (0 = top)
 
'''Debug Menu Screen'''
 
You can open the Menu Screen by loading into an area, press Start and press R (see "Pausing" and "Debug Config Screen" sections).
'''Toggle events flags:'''
Press "Select" in the Debug Menu Screen = opens up the Event list. Events can be toggled on/off by pressing "A".
A list of all event flags can be found further down below.
 
'''Reading the top row of the Debug screen:'''
- AREA: 3-letter acronym of the area you are in. For the test areas, it is TN1/2/3
- HEYA: Number of the "Room" you are currently in. (HEYA = "Room" in Japanese)
- GATE: Door
 
'''Sound Test:'''
Go to the topmost right tile next to the numbers of "GATE" and press "A" to play a short sound.
 
'''Noclipping'''
* L + B + Start = Enable Noclip
* Select = Disable Scrolling during Noclip
* B = Cancel Noclip


=Versions=
=Versions=
Line 26: Line 75:
| Baristute || 200 HP (as in the official release) || 400 HP || also called "Big Sidehoppers"
| Baristute || 200 HP (as in the official release) || 400 HP || also called "Big Sidehoppers"
|}
|}
'''Note:''' There are might be more differences between the versions that require more research.
'''Note:''' There might be more differences between the versions that have not been found yet.


=Controls=
=Event Flags=
One day, Ckosmick shared some "Forbidden Knowledge" with us on the Community Discord Server.
{| class="wikitable sortable" style="text-align:center" cellpadding="10"
 
|-
'''Noclipping'''
! Dec !! Hex !! Text !! Japanese Text !! Translation !! Description
* L + B + Start = Enable Noclip
|-
* Select = Disable Scrolling during Noclip
| 00 || 00 || 0 || ダミーダコリャ || this is a dummy || Dummy event
* B = Cancel Noclip
|-
 
| 01 || 01 || EASY || イージーモードオン || easy mode on || Easy mode
'''Pausing'''
|-
* Start = Pauses the game with the Debug Menu
| 02 || 02 || HARD || ハードモードオン || hard mode on || Hard mode
* Start + Select = Pauses the game and replaces the Debug Menu with the status screen
|-
* Select + L in a pause screen = Icons appear in the top right corner of the screen
| 03 || 03 || DMWAKEUP || デモ マザーノメザメ || demo mother waking || Enter Norfair demo played
** Samus Icon = current room #
|-
**➡️= X coordinate (0 = left)
| 04 || 04 || DMRETURN || デモ リドリーキカン || demo Ridley ship || Exit Kraid demo played
**⬇️= Y coordinate (0 = top)
|-
 
| 05 || 05 || DMLANDING || デモ ボカンチャクリク || demo mother ship landing || Enter Ridley demo played
A in top right of debug screen: Sound test
|-
 
| 06 || 06 || DMMECHA || デモ メカリドリーキドウ || demo Mecha Ridley activation || Enter Mother Ship demo played
reading the top of debug screen:
|-
AREA: 3 letter acronym of area you are in. for test area, that's TN1/2/3
| 07 || 07 || DMMETROID || デモ メトロイド チュー || demo Metroids || Enter Tourian demo played
HEYA: Japanese for "Room": Room number you are in
|-
GATE: Door
| 08 || 08 || LONGCHO || タチチョウ ロングビーム || touch Chozo long beam || Grabbed by Chozo in Brinstar (shows long beam)
 
|-
Pressing SELECT while in the debug screen opens an event list. events can be toggled with A
| 09 || 09 || BOMBCHO || タチチョウ ボム || touch Chozo bombs || Grabbed by Chozo in Brinstar (shows bombs)
 
|-
at main DEBUG CONFIG screen, under SECTION, hitting select over any of the areas or TEST 1/2/3 will open a map screen of that area with an indicator of where you will spawn, and a small window with h/g coordinates.
| 10 || 0A || ICECHO || タチチョウ アイス || touch Chozo ice || Grabbed by Chozo in Brinstar (shows ice beam)
H = Heya = room #
|-
G = Gate = door #
| 11 || 0B || SPEEDCHO || タチチョウ スピード || touch Chozo speed || Grabbed by Chozo in Norfair (shows speed booster)
you spawn by the door
|-
 
| 12 || 0C || HIJUMPCHO || タチチョウ ハイジャンプ || touch Chozo hi-jump || Grabbed by Chozo in Brinstar (shows hi-jump)
at main DEBUG CONFIG screen, under etc, turning off ゲート コウカ makes every room transition instant
|-
| 13 || 0D || VARIACHO || タチチョウ バリア || touch Chozo varia || Grabbed by Chozo in Norfair (shows Varia suit)
|-
| 14 || 0E || WAVECHO || タチチョウ ウェーブ || touch Chozo wave || Grabbed by Chozo in Brinstar (shows wave)
|-
| 15 || 0F || SCREWCHO || タチチョウ スクリュー || touch Chozo screw || Grabbed by Chozo (shows screw attack) [unused]
|-
| 16 || 10 || POWERHANGGET || ゲット パワーグリップ || get power grip || Power grip obtained
|-
| 17 || 11 || CHOJINTOWER || チョウジンポールノビル || birdman pole building || Chozo pillar fully extended
|-
| 18 || 12 || HIJUMP || ゲット ハイジャンプ || get hi-jump || Hi-jump obtained
|-
| 19 || 13 || VARIA || ゲット バリアスーツ || get varia suit || Varia suit obtained
|-
| 20 || 14 || CHARGEGET || ゲット チャージ || get charge || Charge beam obtained
|-
| 21 || 15 || SCREW || ゲット スクリュー || get screw || Screw attack obtained
|-
| 22 || 16 || SPACEJ || ゲット スペースジャンプ || get space jump || Space jump obtained
|-
| 23 || 17 || GRAVITYGET || ゲット グラビティ || get gravity || Gravity suit obtained
|-
| 24 || 18 || PLASMAB || ゲット プラズマ || get plasma || Plasma beam obtained
|-
| 25 || 19 || MUKADEA || ボス ムカデA || boss centipede A || Charge beam boss encountered at first location or killed
|-
| 26 || 1A || MUKADEB || ボス ムカデB || boss centipede B || Charge beam boss encountered at second location or killed
|-
| 27 || 1B || MUKADEAORB || ドチラノムカデ || which centipede || Charge beam boss killed at second location
|-
| 28 || 1C || WORMSHI || ボス ワーム シ || boss worm dead || Acid worm killed
|-
| 29 || 1D || GADORAKRAID || クレイドマエ ガドラ シ || before Kraid Gadora dead || Kraid eyedoor killed
|-
| 30 || 1E || KRAIDSHI || ボス クレイド シ || boss Kraid dead || Kraid killed
|-
| 31 || 1F || KRAIDELZO || クレイドエレベタゾウ || Kraid elevator statue || Kraid elevator statue destroyed
|-
| 32 || 20 || IMOMUSHI || ボス イモムシ シ || boss caterpillar dead || Caterpillar killed
|-
| 33 || 21 || SANAGIFUKA || サナギ フカ || pupa incubation || Imago tunnel discovered
|-
| 34 || 22 || SANAGISI || ボス サナギ シ || boss pupa dead || Cocoon killed
|-
| 35 || 23 || SEICHUSI || ボス セイチュウ シ || boss imago dead || Imago killed
|-
| 36 || 24 || GADORARIDLEY || リドリーマエ ガドラ シ || before Ridley Gadora dead || Ridley eyedoor killed
|-
| 37 || 25 || RIDLEYSI || ボス リドリー シ || boss Ridley dead || Ridley killed
|-
| 38 || 26 || RIDLEYELZO || リドリーエレベタゾウ || Ridley elevator statue || Ridley elevator statue destroyed
|-
| 39 || 27 || MOTHERSI || ボス マザー シ || boss mother dead || Mother Brain Killed
|-
| 40 || 28 || CROCOSI || ボス クロコマイヤー シ || boss crocomire dead || Crocomire killed [unused]
|-
| 41 || 29 || GEKITAIM || ボス ゲキタイマシン シ || boss repel machine dead || Repel machine killed [unused]
|-
| 42 || 2A || KRARIDZO || クレリド ゾウ ミル || Kraid/Ridley statue see || Viewed statue room after long beam
|-
| 43 || 2B || DEATHGIGASI || デスギーガ シ || dessgeega dead || Dessgeega killed after statue room
|-
| 44 || 2C || MERONOSU || メロノス シ || mellow hive dead || All three hives destroyed
|-
| 45 || 2D || MAMEMUSHI24 || マメムシ24 シ || 24 tiny bugs dead || Bugs killed after bombs
|-
| 46 || 2E || HANG || ハングマシンデンゲン || hang machine source of electricity || Ziplines activated
|-
| 47 || 2F || TAMAGOMAME1SI || タマゴマメ1 シ || egg bean 1 dead || Plant destroyed (in lava)
|-
| 48 || 30 || TAMAGOMAME2SI || タマゴマメ2 シ || egg bean 2 dead || Plant destroyed (post-Varia)
|-
| 49 || 31 || TAMAGOMAME3SI || タマゴマメ3 シ || egg bean 3 dead || Plant destroyed (Varia 2)
|-
| 50 || 32 || TAMAGOMAME4SI || タマゴマメ4 シ || egg bean 4 dead || Plant destroyed (Varia 3)
|-
| 51 || 33 || TAMAGOMAME5SI || タマゴマメ5 シ || egg bean 5 dead || Plant destroyed (Varia 1)
|-
| 52 || 34 || BARISUTOSI || バリスト シ || baristute dead || Kraid baristutes dead
|-
| 53 || 35 || KRAIDZOOP || クレイドゾウ オープン || Kraid statue open || Kraid statue opened
|-
| 54 || 36 || RIDLEYZOOP || リドリーゾウ オープン || Ridley statue open || Ridley statue opened
|-
| 55 || 37 || METOCHUSI || メトチュー シ || metroid middle dead || 1st Metroid room cleared
|-
| 56 || 38 || METSIROOM1 || メトロイド シ1 || metroid dead 1 || 3rd Metroid room cleared
|-
| 57 || 39 || METSIROOM2 || メトロイド シ2 || metroid dead 2 || 5th Metroid room cleared
|-
| 58 || 3A || METSIROOM3 || メトロイド シ3 || metroid dead 3 || 2nd Metroid room cleared
|-
| 59 || 3B || METSIROOM4 || メトロイド シ4 || metroid dead 4 || 6th Metroid room cleared
|-
| 60 || 3C || METSIROOM5 || メトロイド シ5 || metroid dead 5 || 4th Metroid room cleared
|-
| 61 || 3D || ZEBETAITO1SI || ゼーベタイト1 シ || zebetite 1 dead || Zebetite 1 destroyed
|-
| 62 || 3E || ZEBETAITO2SI || ゼーベタイト2 シ || zebetite 2 dead || Zebetite 2 destroyed
|-
| 63 || 3F || ZEBETAITO3SI || ゼーベタイト3 シ || zebetite 3 dead || Zebetite 3 destroyed
|-
| 64 || 40 || ZEBETAITO4SI || ゼーベタイト4 シ || zebetite 4 dead || Zebetite 4 destroyed
|-
| 65 || 41 || ESCAPE1 || ダッシュツ チュウカン || escape midway || Escaped Zebes
|-
| 66 || 42 || AFROHAKKEN || ロロ ココカラコウハン ロロ || second half from here || Marker between Zebes and Mother Ship events
|-
| 67 || 43 || POWSUITGET || ゲット パワードスーツ || get power suit || Fully powered suit obtained
|-
| 68 || 44 || VARIATYOKU || バリア チョクドリデナイ || varia not directly taken || Skipped Varia suit
|-
| 69 || 45 || CHOZOBLOCK || チョウゾブロック || chozo block || [unknown]
|-
| 70 || 46 || LOSTPBOMB || パワーボムロスト || power bomb lost || Power bomb stolen
|-
| 71 || 47 || PBOMBZEBES1 || パワーボムゼーベス1 || power bomb zebesian 1 || Space pirate with power bomb 1
|-
| 72 || 48 || PBOMBZEBES2 || パワーボムゼーベス2 || power bomb zebesian 2 || Space pirate with power bomb 2
|-
| 73 || 49 || GLASSTUBE || ガラスカン コワレ || glass tube broken || Glass tube broken
|-
| 74 || 4A || MECHARIDLEYSI || メカリドリー シ || Mecha Ridley dead || Mecha Ridley killed
|-
| 75 || 4B || LASTESCAPE || サイゴノダッシュツ || last escape || Escaped Chozodia
|-
| 76 || 4C || AKI || アキ || open || [unknown]
|-
| 77 || 4D || BOMBGATE || アキ ボムゲート || open bomb gate || [unknown]
|-
| 78 || 4E || END || エンド || end || [unused]
|}
This table is based on the following spreadsheet https://docs.google.com/spreadsheets/d/1UKhlqMJfyZ6BmOxYyEB_5Xk9uK8ZbcrAwb-7wRPj688/

Latest revision as of 23:41, 20 February 2024

Debug ROM

The Debug ROM is an early build of the game, which has a lot of extra functionality. Its main purpose in Speedrunning is easy practising - especially on console - and to run New Game+ categories.

Controls

One day, Ckosmick shared some "Forbidden Knowledge" with us on the Community Discord Server.

Debug Config Screen

The Debug Config screen appears immediately after loading the ROM. If you want to return to that screen later, press Start + Select + A + B.

Enable/Disable Room Transitions
1. Go to "etc."
2. Set the value of "ゲートコウカ" to on/off
Spawn at a specific location
1. Go to "SECTION"
2. Move the arrow cursor to the location you want to go to.
3. Press "Select".
4. The map of the area will appear. A white square will indicate the location you will spawn in if you press "A". 
   In the top right corner are the "h/g" coordinates of the room.
   H = Heya = room number
   G = Gate = door number
   Note: You will always spawn at a door in the room you have chosen.

Pausing

  • Start = Pauses the game with the Debug Menu accessible.
  • Start + Select = Pauses the game and replaces the Debug Menu with the status screen
  • Select + L in a pause screen = Icons appear in the top right corner of the screen
    • Samus Icon = current room number
    • ➡️= X coordinate (0 = left)
    • ⬇️= Y coordinate (0 = top)

Debug Menu Screen

You can open the Menu Screen by loading into an area, press Start and press R (see "Pausing" and "Debug Config Screen" sections).

Toggle events flags:
Press "Select" in the Debug Menu Screen = opens up the Event list. Events can be toggled on/off by pressing "A".
A list of all event flags can be found further down below.
Reading the top row of the Debug screen:
- AREA: 3-letter acronym of the area you are in. For the test areas, it is TN1/2/3
- HEYA: Number of the "Room" you are currently in. (HEYA = "Room" in Japanese)
- GATE: Door
Sound Test:
Go to the topmost right tile next to the numbers of "GATE" and press "A" to play a short sound.

Noclipping

  • L + B + Start = Enable Noclip
  • Select = Disable Scrolling during Noclip
  • B = Cancel Noclip

Versions

There are two versions of the Debug Rom, which can be distinguished by their checksum.

ABMXPED - Newer Debug ROM (2004-01-16)

Checksums
MD5:     36c8139a261f869d76292e83942e7470
SHA-1:   3C0B7CCD303C30AC5C4FFC9FB0AA7137A533AD69
SHA-256: 5796183C3FBA58601505C7267A90C229F9645FE8BA1445D66B0F0F0980B442A7
SHA-512: 7B25C4370A0B4E0412789120ACE84172C1DAB968B43392C22F42EBA100269DFAF96856955ADD300460E2BAFAB20C2EAEE7B784F517F2BE0DE744D6EF77FC42F8
ABMXE00 - Older Debug ROM (2003-12-05)

Checksums
MD5:     9c2ddd136b3b893db31b806142d20b8c
SHA-1:   58986C4D6F2E5CCDC04936CC8B7C9D378570710C
SHA-256: 852B842FF6268285FB4240CA3033405D552F6A903C87B0AD8C252739631498D7
SHA-512: FAA2696570ACE5F2D0A6E943C1D6B462801EE459D52D52D5C63FFA8A6EF0E209975D5582A0D72CA7CCC6BD1565B7E3124E7E7E198667C00FDCD264AE449ACFB0

Version differences

Difference New Debug ROM Old Debug ROM Notes
Baristute 200 HP (as in the official release) 400 HP also called "Big Sidehoppers"

Note: There might be more differences between the versions that have not been found yet.

Event Flags

Dec Hex Text Japanese Text Translation Description
00 00 0 ダミーダコリャ this is a dummy Dummy event
01 01 EASY イージーモードオン easy mode on Easy mode
02 02 HARD ハードモードオン hard mode on Hard mode
03 03 DMWAKEUP デモ マザーノメザメ demo mother waking Enter Norfair demo played
04 04 DMRETURN デモ リドリーキカン demo Ridley ship Exit Kraid demo played
05 05 DMLANDING デモ ボカンチャクリク demo mother ship landing Enter Ridley demo played
06 06 DMMECHA デモ メカリドリーキドウ demo Mecha Ridley activation Enter Mother Ship demo played
07 07 DMMETROID デモ メトロイド チュー demo Metroids Enter Tourian demo played
08 08 LONGCHO タチチョウ ロングビーム touch Chozo long beam Grabbed by Chozo in Brinstar (shows long beam)
09 09 BOMBCHO タチチョウ ボム touch Chozo bombs Grabbed by Chozo in Brinstar (shows bombs)
10 0A ICECHO タチチョウ アイス touch Chozo ice Grabbed by Chozo in Brinstar (shows ice beam)
11 0B SPEEDCHO タチチョウ スピード touch Chozo speed Grabbed by Chozo in Norfair (shows speed booster)
12 0C HIJUMPCHO タチチョウ ハイジャンプ touch Chozo hi-jump Grabbed by Chozo in Brinstar (shows hi-jump)
13 0D VARIACHO タチチョウ バリア touch Chozo varia Grabbed by Chozo in Norfair (shows Varia suit)
14 0E WAVECHO タチチョウ ウェーブ touch Chozo wave Grabbed by Chozo in Brinstar (shows wave)
15 0F SCREWCHO タチチョウ スクリュー touch Chozo screw Grabbed by Chozo (shows screw attack) [unused]
16 10 POWERHANGGET ゲット パワーグリップ get power grip Power grip obtained
17 11 CHOJINTOWER チョウジンポールノビル birdman pole building Chozo pillar fully extended
18 12 HIJUMP ゲット ハイジャンプ get hi-jump Hi-jump obtained
19 13 VARIA ゲット バリアスーツ get varia suit Varia suit obtained
20 14 CHARGEGET ゲット チャージ get charge Charge beam obtained
21 15 SCREW ゲット スクリュー get screw Screw attack obtained
22 16 SPACEJ ゲット スペースジャンプ get space jump Space jump obtained
23 17 GRAVITYGET ゲット グラビティ get gravity Gravity suit obtained
24 18 PLASMAB ゲット プラズマ get plasma Plasma beam obtained
25 19 MUKADEA ボス ムカデA boss centipede A Charge beam boss encountered at first location or killed
26 1A MUKADEB ボス ムカデB boss centipede B Charge beam boss encountered at second location or killed
27 1B MUKADEAORB ドチラノムカデ which centipede Charge beam boss killed at second location
28 1C WORMSHI ボス ワーム シ boss worm dead Acid worm killed
29 1D GADORAKRAID クレイドマエ ガドラ シ before Kraid Gadora dead Kraid eyedoor killed
30 1E KRAIDSHI ボス クレイド シ boss Kraid dead Kraid killed
31 1F KRAIDELZO クレイドエレベタゾウ Kraid elevator statue Kraid elevator statue destroyed
32 20 IMOMUSHI ボス イモムシ シ boss caterpillar dead Caterpillar killed
33 21 SANAGIFUKA サナギ フカ pupa incubation Imago tunnel discovered
34 22 SANAGISI ボス サナギ シ boss pupa dead Cocoon killed
35 23 SEICHUSI ボス セイチュウ シ boss imago dead Imago killed
36 24 GADORARIDLEY リドリーマエ ガドラ シ before Ridley Gadora dead Ridley eyedoor killed
37 25 RIDLEYSI ボス リドリー シ boss Ridley dead Ridley killed
38 26 RIDLEYELZO リドリーエレベタゾウ Ridley elevator statue Ridley elevator statue destroyed
39 27 MOTHERSI ボス マザー シ boss mother dead Mother Brain Killed
40 28 CROCOSI ボス クロコマイヤー シ boss crocomire dead Crocomire killed [unused]
41 29 GEKITAIM ボス ゲキタイマシン シ boss repel machine dead Repel machine killed [unused]
42 2A KRARIDZO クレリド ゾウ ミル Kraid/Ridley statue see Viewed statue room after long beam
43 2B DEATHGIGASI デスギーガ シ dessgeega dead Dessgeega killed after statue room
44 2C MERONOSU メロノス シ mellow hive dead All three hives destroyed
45 2D MAMEMUSHI24 マメムシ24 シ 24 tiny bugs dead Bugs killed after bombs
46 2E HANG ハングマシンデンゲン hang machine source of electricity Ziplines activated
47 2F TAMAGOMAME1SI タマゴマメ1 シ egg bean 1 dead Plant destroyed (in lava)
48 30 TAMAGOMAME2SI タマゴマメ2 シ egg bean 2 dead Plant destroyed (post-Varia)
49 31 TAMAGOMAME3SI タマゴマメ3 シ egg bean 3 dead Plant destroyed (Varia 2)
50 32 TAMAGOMAME4SI タマゴマメ4 シ egg bean 4 dead Plant destroyed (Varia 3)
51 33 TAMAGOMAME5SI タマゴマメ5 シ egg bean 5 dead Plant destroyed (Varia 1)
52 34 BARISUTOSI バリスト シ baristute dead Kraid baristutes dead
53 35 KRAIDZOOP クレイドゾウ オープン Kraid statue open Kraid statue opened
54 36 RIDLEYZOOP リドリーゾウ オープン Ridley statue open Ridley statue opened
55 37 METOCHUSI メトチュー シ metroid middle dead 1st Metroid room cleared
56 38 METSIROOM1 メトロイド シ1 metroid dead 1 3rd Metroid room cleared
57 39 METSIROOM2 メトロイド シ2 metroid dead 2 5th Metroid room cleared
58 3A METSIROOM3 メトロイド シ3 metroid dead 3 2nd Metroid room cleared
59 3B METSIROOM4 メトロイド シ4 metroid dead 4 6th Metroid room cleared
60 3C METSIROOM5 メトロイド シ5 metroid dead 5 4th Metroid room cleared
61 3D ZEBETAITO1SI ゼーベタイト1 シ zebetite 1 dead Zebetite 1 destroyed
62 3E ZEBETAITO2SI ゼーベタイト2 シ zebetite 2 dead Zebetite 2 destroyed
63 3F ZEBETAITO3SI ゼーベタイト3 シ zebetite 3 dead Zebetite 3 destroyed
64 40 ZEBETAITO4SI ゼーベタイト4 シ zebetite 4 dead Zebetite 4 destroyed
65 41 ESCAPE1 ダッシュツ チュウカン escape midway Escaped Zebes
66 42 AFROHAKKEN ロロ ココカラコウハン ロロ second half from here Marker between Zebes and Mother Ship events
67 43 POWSUITGET ゲット パワードスーツ get power suit Fully powered suit obtained
68 44 VARIATYOKU バリア チョクドリデナイ varia not directly taken Skipped Varia suit
69 45 CHOZOBLOCK チョウゾブロック chozo block [unknown]
70 46 LOSTPBOMB パワーボムロスト power bomb lost Power bomb stolen
71 47 PBOMBZEBES1 パワーボムゼーベス1 power bomb zebesian 1 Space pirate with power bomb 1
72 48 PBOMBZEBES2 パワーボムゼーベス2 power bomb zebesian 2 Space pirate with power bomb 2
73 49 GLASSTUBE ガラスカン コワレ glass tube broken Glass tube broken
74 4A MECHARIDLEYSI メカリドリー シ Mecha Ridley dead Mecha Ridley killed
75 4B LASTESCAPE サイゴノダッシュツ last escape Escaped Chozodia
76 4C AKI アキ open [unknown]
77 4D BOMBGATE アキ ボムゲート open bomb gate [unknown]
78 4E END エンド end [unused]

This table is based on the following spreadsheet https://docs.google.com/spreadsheets/d/1UKhlqMJfyZ6BmOxYyEB_5Xk9uK8ZbcrAwb-7wRPj688/