Any% Hard Mode

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Revision as of 20:32, 24 October 2020 by Rocky712YT (talk | contribs)
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The optimal route for Any% Hard is unlike Any% Easy & Normal to go to Kraid first, collecting a lot of ammo and to take down Ridley later. Due to the nature of Zero Mission´s hardmode, ammo and health management gets especially important. Each E-Tank is only worth of an extra 50hp, each missile tank are only 2 additional missiles. Super Missile Tanks only increase your limit by just 1 instead of 2.

This category requires you to do:

* Horizontal Bomb Jumps OR Diagonal Bomb Jumps
* Shinesparks
* Wall Jumps

Brinstar

Brinstar is always known for it´s quick and challenging plattforming. Try to climb up the tower. There you now have the option to do a quick detour for the Long Beam, which requires some tricky a fast shooting and morph ball trick to leave the area. When you are back at the main route, follow it until you get your first missile and fight the Charge Worm. It is recommended to get the Charge Beam early to make your plattforming a lot easier and more consistent.

The Hive Room is also a troublesome room because of how randomly the bugs can behave. The most optimal strat of dboosting into the hives to stay on top of the room is not considered RTA viable because it has such a low chance of success, so the most common strat you will see is to run underneath the hives and lure the bugs after you, then loop back around to destroy the hives before the bugs come back. At this point, you will only have a maximum of 4 missiles (your first pillar missile and the missle tank from the hive room itself.

Kraid

Placeholder, haha.

Brinstar

placeholder again lol

Norfair

Hello its me

Crateria

Norfair

Ridley

Norfair

Brinstar

Tourian

Mother Ship

Chozodia

Mother Ship