Any% Hard Mode: Difference between revisions

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The optimal route for Any% Hard is unlike Any% Easy & Normal to go to Kraid first, collecting a lot of ammo and to take down Ridley later.
The optimal route for Any% Hard is unlike Any% Easy & Normal to go to Kraid first, collecting a lot of ammo and to take down Ridley later.
The rest of the route is identical: Fight Mother Brain,  
The rest of the route is identical: Fight Mother Brain, Charlie and Mecha-Ridley.


Due to the nature of Zero Mission´s hardmode, ammo and health management gets especially important.
Due to the nature of Zero Mission´s hardmode, ammo and health management gets especially important.
Each E-Tank is only worth of an extra 50hp, each missile tank are only 2 additional missiles. Super Missile Tanks and Power Bomb Tanks only increase your limit by just 1 instead of 2.
Each E-Tank is only worth of an extra 50hp, each missile tank are only 2 additional missiles. Super Missile Tanks and Power Bomb Tanks only increase your limit by just 1 instead of 2.
Also, there are some other minor changes like different enemies, more enemies and other placements of the enemies.
Also, there are some other minor changes like different enemies, more enemies and other placements of the enemies.
In the Mother Ship and Chozodia are also some Save Rooms forever locked and cannot be accessed to save and refill.
In the Mother Ship and Chozodia are also some Save Rooms locked for the entire game and cannot be accessed to save and refill.


This category requires you to do:
This category requires you to do:
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Brinstar is always known for it´s quick and challenging plattforming. Try to climb up the tower.
Brinstar is always known for it´s quick and challenging plattforming. Try to climb up the tower.
There you now have the option to do a quick detour for the Long Beam, which requires some tricky a fast shooting and morph ball trick to leave the area.
There you now have the option to do a quick detour for the Long Beam, which requires some fast shooting and a morph ball trick to leave the area.
When you are back at the main route, follow it until you get your first missile and fight the Charge Worm. It is recommended to get the Charge Beam early to make your plattforming a lot easier and more consistent.
When you are back at the main route, follow it until you get your first missile and fight the Charge Worm. It is recommended to get the Charge Beam early to make your plattforming a lot easier and more consistent.


The Hive Room is also a troublesome room because of how randomly the bugs can behave. The most optimal strat of dboosting into the hives to stay on top of the room is not considered RTA viable because it has such a low chance of success, so the most common strat you will see is to run underneath the hives and lure the bugs after you, then loop back around to destroy the hives before the bugs come back.
The Hive Room is also a troublesome room because of how randomly the bugs can behave. The most optimal strat of damage-boosting into the hives to stay on top of the room is not considered RTA viable because it has such a low chance of success, so the most common strat you will see is to run underneath the hives and lure the bugs after you, then loop back around to destroy the hives before the bugs come back.
At this point, you will only have a maximum of 4 missiles (your first pillar missile and the missle tank from the hive room itself.
At this point, you will only have a maximum of 4 missiles (your first pillar missile and the missle tank from the hive room itself).
 
Now you can take a direct path to the Bombs. If you have not killed the Charge Worm at your first try, you will now get your second try two rooms after the hive room.
Once you reached the bombs, you go behind the room to the left to pick up another missile tank and now you can go straight down to Kraid´s Lair. On your way to Kraid´s Lair you can grab up more missiles after the hive room and in a side-room of the Brinstar Climb. In the ceiling of lower Brinstar can you grab your second E-Tank of the Run.
From now on, it´s just a small walk down to Kraid´s Lair.




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[[File: Any%Hard Map2 Kraid.png | 1000px]]
[[File: Any%Hard Map2 Kraid.png | 1000px]]


Placeholder, haha.
Kraid´s Lair





Revision as of 22:30, 29 October 2020

The optimal route for Any% Hard is unlike Any% Easy & Normal to go to Kraid first, collecting a lot of ammo and to take down Ridley later. The rest of the route is identical: Fight Mother Brain, Charlie and Mecha-Ridley.

Due to the nature of Zero Mission´s hardmode, ammo and health management gets especially important. Each E-Tank is only worth of an extra 50hp, each missile tank are only 2 additional missiles. Super Missile Tanks and Power Bomb Tanks only increase your limit by just 1 instead of 2. Also, there are some other minor changes like different enemies, more enemies and other placements of the enemies. In the Mother Ship and Chozodia are also some Save Rooms locked for the entire game and cannot be accessed to save and refill.

This category requires you to do:

* Horizontal Bomb Jumps OR Diagonal Bomb Jumps
* Shinesparks
* Wall Jumps

Brinstar

Brinstar is always known for it´s quick and challenging plattforming. Try to climb up the tower. There you now have the option to do a quick detour for the Long Beam, which requires some fast shooting and a morph ball trick to leave the area. When you are back at the main route, follow it until you get your first missile and fight the Charge Worm. It is recommended to get the Charge Beam early to make your plattforming a lot easier and more consistent.

The Hive Room is also a troublesome room because of how randomly the bugs can behave. The most optimal strat of damage-boosting into the hives to stay on top of the room is not considered RTA viable because it has such a low chance of success, so the most common strat you will see is to run underneath the hives and lure the bugs after you, then loop back around to destroy the hives before the bugs come back. At this point, you will only have a maximum of 4 missiles (your first pillar missile and the missle tank from the hive room itself).

Now you can take a direct path to the Bombs. If you have not killed the Charge Worm at your first try, you will now get your second try two rooms after the hive room. Once you reached the bombs, you go behind the room to the left to pick up another missile tank and now you can go straight down to Kraid´s Lair. On your way to Kraid´s Lair you can grab up more missiles after the hive room and in a side-room of the Brinstar Climb. In the ceiling of lower Brinstar can you grab your second E-Tank of the Run. From now on, it´s just a small walk down to Kraid´s Lair.


Kraid

Kraid´s Lair


Brinstar

placeholder again lol


Norfair

Hello its me


Crateria


Norfair


Ridley


Norfair


Brinstar


Tourian


Mother Ship


Chozodia


Mother Ship