Any% Hard Mode: Difference between revisions
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Rocky712YT (talk | contribs) (Created page with "This is a place holder text for the Any% Hard Category of Metroid: Zero Mission. The route is shown in the pictures below. thumb|left|Brinstar") |
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The optimal route for Any% Hard is unlike Any% Easy & Normal to go to Kraid first, collecting a lot of ammo and to take down Ridley later. | |||
Due to the nature of Zero Mission´s hardmode, ammo and health management gets especially important. | |||
[[File:Any% Hard - Map 1| | Each E-Tank is only worth of an extra 50hp, each missile tank are only 2 additional missiles. Super Missile Tanks only increase your limit by just 1 instead of 2. | ||
This category requires you to do: | |||
* Horizontal Bomb Jumps OR Diagonal Bomb Jumps | |||
=Brinstar= | |||
[[File:Any% Hard - Map 1 - Brinstar.png | 1000px]] |
Revision as of 17:16, 24 October 2020
The optimal route for Any% Hard is unlike Any% Easy & Normal to go to Kraid first, collecting a lot of ammo and to take down Ridley later. Due to the nature of Zero Mission´s hardmode, ammo and health management gets especially important. Each E-Tank is only worth of an extra 50hp, each missile tank are only 2 additional missiles. Super Missile Tanks only increase your limit by just 1 instead of 2.
This category requires you to do:
* Horizontal Bomb Jumps OR Diagonal Bomb Jumps