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	<id>https://wiki.zeromission.run/index.php?action=history&amp;feed=atom&amp;title=Door_Clips</id>
	<title>Door Clips - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://wiki.zeromission.run/index.php?title=Door_Clips&amp;action=history"/>
	<updated>2026-04-05T18:08:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.zeromission.run/index.php?title=Door_Clips&amp;diff=277&amp;oldid=prev</id>
		<title>Nick at 16:19, 28 January 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeromission.run/index.php?title=Door_Clips&amp;diff=277&amp;oldid=prev"/>
		<updated>2021-01-28T16:19:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:19, 28 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Door_Clip_-_Powerbombs.mp4 | 600px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Door_Clip_-_Powerbombs.mp4 | 600px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another door clip that has an RTA setup is used for skipping a red missile door for the 9% Hard mode category. This is useful because in Hard Mode you only get 2 missiles per missile pack, and this red door is immediately after a room that requires you to shoot two missile blocks with no way to refill your missiles afterwards (the exception is only on the PAL version of this game those missile blocks do not respawn and you can leave and come back after refilling), and this is the reason why 10% used to be the accepted low% category for Hard Mode for NTSC and JP versions of the game. The description in the video explains the details on how to make this setup work in real time.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#ev:youtube|Qr5EZQOV4lA}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nick</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeromission.run/index.php?title=Door_Clips&amp;diff=97&amp;oldid=prev</id>
		<title>Dragonfangs: Update setup description for accuracy</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeromission.run/index.php?title=Door_Clips&amp;diff=97&amp;oldid=prev"/>
		<updated>2020-10-21T12:14:59Z</updated>

		<summary type="html">&lt;p&gt;Update setup description for accuracy&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:14, 21 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common door clip you will see is in the first Power Bomb room in the 100% run. This door clip has an RTA viable setup that guarantees a Space Pirate to be in the correct subpixel position every time, and it allows you to conserve one extra Power Bomb in this section and this enables a major route difference to avoid a shinespark chain later in the run.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common door clip you will see is in the first Power Bomb room in the 100% run. This door clip has an RTA viable setup that guarantees a Space Pirate to be in the correct subpixel position every time, and it allows you to conserve one extra Power Bomb in this section and this enables a major route difference to avoid a shinespark chain later in the run.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The setup for this door clip is to jump up to the powerbomb pedestal just high enough that you ledge grab it, and climb up to collect the power bomb. Hold right the entire time so that you walk off onto the smaller &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pedastal&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and let go of right after walking &lt;/del&gt;off &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;that one. While &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still in the air&lt;/del&gt;, tap A so that you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spin &lt;/del&gt;while &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the air, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do not move after landing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;setup makes the Space Pirate walk &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the perfect distance behind &lt;/del&gt;Samus&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once it gets ready &lt;/del&gt;to shoot &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Samus &lt;/del&gt;is when you look up and freeze it. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If everything was done correctly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just crouch&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then hold &lt;/del&gt;right &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ll be pushed &lt;/del&gt;into the door.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The setup for this door clip is to jump up to the powerbomb pedestal just high enough that you ledge grab it, and climb up to collect the power bomb. Hold right the entire time so that you walk off onto the smaller &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pedestal&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then &lt;/ins&gt;off that one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well, and stop moving as soon as you land&lt;/ins&gt;. While &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not necessary&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is recommended to &lt;/ins&gt;tap A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during the last fall off the small pedestal &lt;/ins&gt;so that you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can release right &lt;/ins&gt;while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spinning &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatically stop exactly when you land&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If done correctly, this &lt;/ins&gt;setup makes the Space Pirate walk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into &lt;/ins&gt;Samus and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then forward a specific distance before trying &lt;/ins&gt;to shoot&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Once it starts the aiming animation &lt;/ins&gt;is when you look up and freeze it. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At this point crouching will force you very slightly into the door&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and standing up again&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by either pressing up or holding &lt;/ins&gt;right&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, will clip &lt;/ins&gt;you into the door.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Door_Clip_-_Powerbombs.mp4 | 600px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Door_Clip_-_Powerbombs.mp4 | 600px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dragonfangs</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeromission.run/index.php?title=Door_Clips&amp;diff=90&amp;oldid=prev</id>
		<title>Nick at 17:23, 20 October 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeromission.run/index.php?title=Door_Clips&amp;diff=90&amp;oldid=prev"/>
		<updated>2020-10-20T17:23:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:23, 20 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common door clip you will see is in the first Power Bomb room in the 100% run. This door clip has an RTA viable setup that guarantees a Space Pirate to be in the correct subpixel position every time, and it allows you to conserve one extra Power Bomb in this section and this enables a major route difference to avoid a shinespark chain later in the run.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common door clip you will see is in the first Power Bomb room in the 100% run. This door clip has an RTA viable setup that guarantees a Space Pirate to be in the correct subpixel position every time, and it allows you to conserve one extra Power Bomb in this section and this enables a major route difference to avoid a shinespark chain later in the run.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The setup for this door clip is to jump up to the powerbomb pedestal just high enough that you ledge grab it, and climb up to collect the power bomb. Hold right the entire time so that you walk off onto the smaller pedastal, and let go of right after walking off of that one. While still in the air, tap A so that you spin while in the air, and do not move after landing. This setup makes the Space Pirate walk the perfect distance behind Samus, and once it gets ready to shoot Samus is when you look up and freeze it. If everything was done correctly, just crouch and you&#039;ll be pushed into the door.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The setup for this door clip is to jump up to the powerbomb pedestal just high enough that you ledge grab it, and climb up to collect the power bomb. Hold right the entire time so that you walk off onto the smaller pedastal, and let go of right after walking off of that one. While still in the air, tap A so that you spin while in the air, and do not move after landing. This setup makes the Space Pirate walk the perfect distance behind Samus, and once it gets ready to shoot Samus is when you look up and freeze it. If everything was done correctly, just crouch&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, then hold right &lt;/ins&gt;and you&#039;ll be pushed into the door.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Door_Clip_-_Powerbombs.mp4 | 600px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nick</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeromission.run/index.php?title=Door_Clips&amp;diff=35&amp;oldid=prev</id>
		<title>Nick: Created page with &quot;Normally to transition from one room into the next room you would need to open its door to walk into the transition. There are some doors in Zero Mission where it is advantage...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeromission.run/index.php?title=Door_Clips&amp;diff=35&amp;oldid=prev"/>
		<updated>2020-10-16T16:07:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Normally to transition from one room into the next room you would need to open its door to walk into the transition. There are some doors in Zero Mission where it is advantage...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Normally to transition from one room into the next room you would need to open its door to walk into the transition. There are some doors in Zero Mission where it is advantageous to go through the door without opening it because it would require using ammo that you either don&amp;#039;t have or are trying to conserve a specific amount of it. It is possible to use the Ice Beam to freeze and enemy such that Samus is stuck between the enemy and a door, and have the frozen enemy clip Samus through the door without opening it.&lt;br /&gt;
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These clips are very precise and depend on the subpixels of the enemy approaching Samus, and they only work on doors that exit to the right side of the screen.&lt;br /&gt;
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The most common door clip you will see is in the first Power Bomb room in the 100% run. This door clip has an RTA viable setup that guarantees a Space Pirate to be in the correct subpixel position every time, and it allows you to conserve one extra Power Bomb in this section and this enables a major route difference to avoid a shinespark chain later in the run.&lt;br /&gt;
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The setup for this door clip is to jump up to the powerbomb pedestal just high enough that you ledge grab it, and climb up to collect the power bomb. Hold right the entire time so that you walk off onto the smaller pedastal, and let go of right after walking off of that one. While still in the air, tap A so that you spin while in the air, and do not move after landing. This setup makes the Space Pirate walk the perfect distance behind Samus, and once it gets ready to shoot Samus is when you look up and freeze it. If everything was done correctly, just crouch and you&amp;#039;ll be pushed into the door.&lt;/div&gt;</summary>
		<author><name>Nick</name></author>
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