Door Clips

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Revision as of 12:14, 21 October 2020 by Dragonfangs (talk | contribs) (Update setup description for accuracy)
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Normally to transition from one room into the next room you would need to open its door to walk into the transition. There are some doors in Zero Mission where it is advantageous to go through the door without opening it because it would require using ammo that you either don't have or are trying to conserve a specific amount of it. It is possible to use the Ice Beam to freeze and enemy such that Samus is stuck between the enemy and a door, and have the frozen enemy clip Samus through the door without opening it.

These clips are very precise and depend on the subpixels of the enemy approaching Samus, and they only work on doors that exit to the right side of the screen.

The most common door clip you will see is in the first Power Bomb room in the 100% run. This door clip has an RTA viable setup that guarantees a Space Pirate to be in the correct subpixel position every time, and it allows you to conserve one extra Power Bomb in this section and this enables a major route difference to avoid a shinespark chain later in the run.

The setup for this door clip is to jump up to the powerbomb pedestal just high enough that you ledge grab it, and climb up to collect the power bomb. Hold right the entire time so that you walk off onto the smaller pedestal, then off that one as well, and stop moving as soon as you land. While not necessary, it is recommended to tap A during the last fall off the small pedestal so that you can release right while spinning and automatically stop exactly when you land. If done correctly, this setup makes the Space Pirate walk into Samus and then forward a specific distance before trying to shoot. Once it starts the aiming animation is when you look up and freeze it. At this point crouching will force you very slightly into the door, and standing up again, by either pressing up or holding right, will clip you into the door.